![]() Square-Enix definitely did it again here. It’s always nice to see a style I normally do not find visually appealing do something magnificent. There are adorable dogs and chickens to befriend, friends to meet, and an overarching goal of bringing light and building back to this hopeless land. There are new styles of areas to explore, plenty of new monsters, and you can even ride around on bigger beasts/golems once you’ve unlocked the power. It’s a gorgeous game, and despite being a voxel title, the enemies still look like Dragon Quest monsters, and the style of landscape is faithfully recreated, much like in the previous game. It’s set up in nice, easy to digest chapters, and you start anew on each island, bringing with you only your equipment, your friend Malroth, and the recipes you’ve unlocked so far. The story for Dragon Quest Builders 2 is structured sensibly. Mini Medals can be turned in for more cool stuff. You also have puzzles to complete, which give Mini Medals. To reach other major islands you’ve visited, you just go to the docks and sail there. Now, there are globes in various points on the map, and once you’ve activated them, you can teleport anywhere on an island. The Teleportals from DQB1 are also gone forever – except as access to Multiplayer. This world is vast, and you’re constantly getting into fights, across a ton of different terrain, so not having to constantly go back and start again is wonderful. The required battles will be tough, but you can jump into them whenever you’re ready. Now occasionally, you will have to fight the Children of Hargon, but not in major, overwhelming numbers. Not to mention, your allies are also fairly useful in a fight and stand beside you, so it is wise to gear up those that can be equipped. Especially since you can give weapons and armor to your villagers (some of them anyway), and if I had to constantly recraft that stuff, I would scream. They don’t break! This was my biggest complaint about DQB1, and seeing this fixed made me happier than I can possibly express. I repeat: you no longer need to carry six hammers, four swords, and two shields every time you adventure somewhere. You wind up with several incredible tools, none of which break! They don’t just idle and do nothing, they are living, breathing parts of your community, and honestly? It’s very refreshing. There are some pretty major structures you wind up building, and through the course of the story, it was revealed that once these people can, they are more than happy to help. If you set up places for them to eat, they will after they’ve done their work! They will help you tend the fields, mine for minerals, but most importantly – if you have a blueprint down, and a community chest with the items you need, they will help you build. If you set up showers, they’ll go bathe at the end of the day. On the topic of your village though, the people there do things! And they’re useful! If you have a restaurant/cooking set up, you can leave ingredients in the chest, and the villagers will make food. ![]() Tomatoes, Sugar Cane, and other crops need specific ways to plot out the land, and creativity is going to be your friend without a doubt. Farming is more than just sticking seeds into the ground too. Sprawling towers, castles, and churches/temples? No problem! This is going to be an incredibly fun game in multiplayer too. Huge pool? No problem! Weight lifting/massage room? Also doable. ![]() One of the great things about Dragon Quest Builders 2 is the absolutely massive amount of stuff you can build. I was so glad that your villagers will damn help you build stuff. This is where one of the first real major downsides comes into play. You’ll occasionally have a plan/blueprint to use, but for the most part, you’re on your own. The actual building is standard Voxel Builder fare: break down materials, bring them back to your home, and place the blocks as you need them. Simply having things in your village/base will net you regular hearts, whether it’s people going to the bar, sleeping at the inn, or cooking at the local kitchen. When you fill the heart meter, you level up your town, which entices more villagers to live there as well as new recipes. You’ll have fairly simple objectives to complete in each locale, which will give more Hearts. You’ll meet new people here, and some of them may wind up going back with you to the Isle of Awakening, so you can make it a true bastion of joy and light. Each of these islands is a different adventure and experience, so I won’t spoil it for you. When you arrive on a new island, you’ll meet some of the people that live upon it, and explore the territory – be it grasslands, deserts or mountains – and find out about their struggles. We’ll make them all our friends, hopefully.
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